2007 was the year when puff-chested publishers hyping better console graphics didn't mean much anymore. Hyperrealism was boring. But story in games — that indeed was the final frontier. BioShock ushered in a new era of intense plot, narration and dialog everywhere, but particularly in shooters. It all meant that game stories could now be comparable to well-woven tales in other media. Every AAA and indie developer with complex, empathetic characters owes a heavy debt to BioShock for raising the bar. There'd be no Horizon Zero Dawn , Gone Home or Edith Finch without the startling horror story that comprised many of the tense moments one felt throughout the macabre, underwater fantasy that was BioShock .
- Harold Goldberg ( )
(2007, PC, Xbox 360, others)
BioShock is still, 10 years later, like nothing seen elsewhere. Its art deco underwater metropolis-gone-wrong instantly invited players in, enticing them to search every corner to learn what went wrong with Andrew Ryan's utopia. Telling a complex story about the nature of man, BioShock offered one of the most unforgettable experiences in games.
114. Herzog Zwei
Herzog Zwei was one of the first real-time strategy games. Allowing players to pilot a flying mech while simultaneously buying and deploying combat units on the battlefield, Herzog Zwei paved the way for other strategy games like Dune 2 — even though it itself wasn't very successful.
113. Prince of Persia: The Sands of Time
(2003, GameCube, PlayStation 2, Xbox, others)
It's hard to imagine a world where Braid and Arkham Asylum had the impact they did without Prince of Persia: The Sands of Time not coming first. Allowing players to bend time backward and forward while fighting enemies with a fluid combat system, Sands of Time's pacing made it a standout.
112. Sid Meier's Railroad Tycoon
(1990, PC, others)
Railroad Tycoon is just one of dozens of groundbreaking games bearing Meier's name. Allowing players to plan and manage their own railroad company — making them responsible for laying train tracks, building train stations and actually scheduling trains — Railroad Tycoon received numerous perfect scores and spots on greatest games of all time lists in the early '90s.
111. Hitman: Blood Money
(2006, PlayStation 2, Xbox, Xbox 360)
Hitman: Blood Money feels like a simulation rather than just a stealth game. Holding players accountable for performing clean jobs, Blood Money ratcheted up the difficulty of the series by penalizing players for being too violent, loud or otherwise out of character for a professional assassin.
(2000, PC, others)
Counter-Strike threw out what players expected from first-person shooters; a guns-blazing approach would only result in death. The game focused on teamwork, guns had accurate recoil and shooting someone in the arm did less damage than, say, shooting them in the head. Because of this realistic approach, Counter-Strike and its sequels have become staples of the esports industry.
109. Kentucky Route Zero
(2013, PC, others)
Kentucky Route Zero is one of those games people tell you to go into blind. Somber and contemplative, Kentucky Route Zero explores the life of rural America, both in its simplicity and its bizarreness. Though all its episodes aren't out yet, Kentucky Route Zero has become a highly talked-about game, as players wonder what secrets still hide on the backroads of Kentucky.
108. Super Mario Maker
(2015, Wii U, Nintendo 3DS)
After decades of Nintendo inventing and reinventing the wheel, Super Mario Maker gave players the chance to make their own 2D Mario levels. Super Mario Maker pushed the boundaries of creativity, allowing fans the chance to reimagine some of the most influential levels in games — and make new ones.
107. Papers, Please
(2013, PC, others)
As the fictional country of Arstotzka collapses, Papers, Please puts players in the role of an immigration inspector, allowing or detaining would-be immigrants at a border checkpoint. The game puts the lives of others in your hands — possibly at the cost of your family's safety. Upon its release, Papers, Please was lauded for its intense moral dilemmas.
106. Final Fantasy Tactics
(1998, PlayStation, others)
A different kind of Final Fantasy game, Tactics abandoned the series' traditional role-playing approach, replacing it with an isometric tactical game. This new direction, and the masterful depth with which it was pulled off, gained the game universal acclaim, with many praising its challenging gameplay.
105. Grand Theft Auto: Vice City
(2002, PlayStation 2, others)
Vice City took the drab, gray buildings from Grand Theft Auto 3 and replaced them with sun-soaked beaches and flashy muscle cars. Its wide cast of wild characters, exciting open world and amazing soundtrack made Vice City one of the best entries in a series full of some of the best game of all time.
104. Burnout Paradise
(2008, PC, PlayStation 3, Xbox 360)
Burnout Paradise introduced the series to open-world gameplay. Players were free to progress in the game as they chose, meaning if they wanted to just drive around and engage in the game's ever-absurd crash physics without racing, they could.
(1984, BBC Micro, others)
Elite more or less created the modern space flight simulator genre. Paving the way for persistent world games like Second Life and World of Warcraft, Elite's establishment of space-trading also greatly influenced games like No Man's Sky and Eve Online.
102. Tony Hawk's Pro Skater 2
(2000, PlayStation, others)
Tony Hawk's Pro Skater 2 marked an apex for both the series and action sports games. Building on a proven formula, the game sold better than nearly any other action sports game at the time. While not the most revolutionary in the series, Pro Skater 2 was the product of intense dedication and iteration from developer Neversoft.
101. Metal Gear Solid 2: Sons of Liberty
(2001, PlayStation 2, others)
Sons of Liberty was masterclass in how to write a plot twist, smashing player expectations by introducing series newcomer Raiden as the protagonist after the game's prologue. And that was one of just many surprising elements of the story, which dealt with topics like incest and existentialism.
Marvel vs. Capcom：超级英雄的冲突因为没有玩家而减速。来自各种Capcom游戏的Marvel超级英雄和角色的十字架， Marvel与Capcom的丰富多彩，不间断的动作使得从拱廊到游戏机的近乎无缝的过渡，当时声称是最闪亮的，最为过度的 -市场上的顶级战士。从长远来看，它的续集可能会让它黯然失色，但很难忽视Marvel与Capcom的初步影响。
The origins of arcade game Lunar Lander run all the way back to the early '60s when the original idea was conceptualized. Tasking players with safely piloting a lunar landing module on the surface of the moon, Atari's Lunar Lander with its vector graphics helped pave the way for one of the company's most successful and important projects, Asteroids.
(2013, PC, others)
It's not enough to simply call Gunpoint a puzzle game; its dynamic problem solving makes it so much more. Allowing players to chose how to approach the game's stealth-based levels, as well as rewire entire buildings to change that approach, Gunpoint sits somewhere between a puzzle game and a play-your-way stealth game, and it's better than most games in both genres.
323. Gran Trak 10
(1974, Arcade, others)
Gran Trak 10 changed an entire industry. It's simple by today's standards, as players drove a car around a track from a top-view angle, passing checkpoints and avoiding obstacles. However, simplicity aside, Gran Trak 10 was one of the first games to utilize -based read-only memory graphics, rather than visuals — an industry standard going forward.
322. God of War
(2005, PlayStation 2, others)
God of War protagonist Kratos begins his quest as a one-dimensional murder machine. But the game is also a study of unbridled anger and how it can, sometimes irrationally, influence actions. With beautiful levels and an addictive, fluid combat system, God of War remains one of the biggest video game series 12 years later after its debut.
321. Empire: Total War
(2009, PC, others)
In a list full of strategy games, it's hard to stand out. Empire: Total War, though, knows how to do so. Putting land and sea battles in real time while focusing on the difficult technology of gunpowder weaponry, Total War's surprising depth — even compared to other strategy games — and historical setting make it a unique and amazing entry in the strategy genre.
320. Dungeon Keeper
(1997, PC, others)
The objective of Dungeon Keeper is right there in its name: establish, maintain and run a dungeon, with the ultimate goal of taking over the game's world. That description may be selling it short, though. Led by Peter Molyneux, Dungeon Keeper is often cited by developers as an influence, as well as establishing a standard of comparison for strategy games going forward.
319. Stubbs the Zombie in Rebel Without a Pulse
(2005, Mac, PC, Xbox, others)
" ." " little plot." " ." Stubbs the Zombie in Rebel Without a Pulse subverted a long-running video game trope by putting the player in the role of a zombie on the hunt for brains. Garnering a cult-following, Stubbs the Zombie is a bizarre, funny bloodbath reminding everyone to not always take everything so seriously.
(1995, Mac, PC, others)
Descent never lets its players feel safe. Given a full-3D environment with no gravity, players have six degrees of movement — as opposed to the two degrees of other shooters. This choice opens up everything, all the while giving enemies similar options. Though this approach wasn't adopted by many first-person shooters going forward, Descent revolutionized the way zero gravity was handled in games, implementing a more realistic approach.
317. Computer Space
(1971, Arcade, others)
Everything started here. Computer Space was both the first arcade video game and the first commercially distributed video game. Computer Space was responsible for making the video game industry just that, an industry.
(1980, Arcade, others)
Battlezone put players face-first into the action. Considered by many to be one of the first virtual reality games, Battlezone made its players active participants in its tank combat, rather than controllers of a third-party.
(2003, GameCube, others)
Bringing the 2D vertical shoot-'em-up genre back with contemporary advancements, Ikaruga was called a " ," " " and a " ." While it didn't bring a massive new wave of shoot-'em-ups flooding the market, Ikaruga's influence is still felt in games today, like Nier: Automata, which borrowed from Ikaruga 's inventive take on an old genre.
Voter's choice: Paradroid
Paradroid was the first computer game to really capture my imagination as a young teenager, and to start me thinking about the possibilities of truly ingenious gameplay design. Andrew Braybrook was a C64 legend but this remains his masterpiece. It's a simple eight-directional 2D shooter with one genius game-changing gimmick; you start as a low-powered robot but can commandeer the more powerful ones you encounter via a clever circuit-hotwiring mini-game. Brilliantly simple and simply brilliant, Paradroid is a landmark classic of the 8-bit era, and my all-time personal favorite. Find it, play it.
- Gary Whitta ( )
(1985, Commodore 64, others)
If you've played Nier: Automata, Paradroid will seem familiar — though it released 30 years before. A shoot-'em-up with puzzle elements, players either destroy enemy robots or take them over via a hacking puzzle minigame. Paradroid's genre swapping makes for a tough challenge, one that lets you experiment with the best ways to play.
(1976, Arcade, others)
Taking influence from the success of Pong, Breakout iterates on the former's addictiveness, all the while casting aside its simplicity. Bouncing a ball against breakable colored bricks, Breakout added a level of challenge unseen in Pong with a much larger playing field and more things going on on the screen for players to keep track of.
312. Super Smash Bros. Brawl
Super Smash Bros. Brawl is a game constantly standing the test of time. Released nine years ago, Brawl continued the Smash Bros. legacy of constantly refining its gameplay, all the while building its roster of characters from dozens of different series.
311. Battlefield 1942
(2002, PC, others)
Perhaps not the most groundbreaking World War 2 game in terms of its campaign, Battlefield 1942 opened up player options for how players could tackle objectives with numerous weapons and drivable vehicles. 1942 also set a high water mark for online shooters with its dynamic maps ripe for players of different skill levels to make use of the tools available — like the aforementioned vehicles.
(2013, Ouya, others)
If you combine Hotline Miami and Super Smash Bros., the result is Towerfall; games are fast and tense, and death comes quick. Shipping without online multiplayer, TowerFall called back to games like GoldenEye 007 and, of course, Smash Bros. with its tense local competitive matches that end friendships and prove who's the quickest with the trigger.
(2009, PlayStation 3, others)
Released the same year as violent games like Assassin's Creed 2 and Call of Duty: Modern Warfare 2, Flower was a noticeably quiet game. Telling a subtle story about the dichotomy between nature and human innovation, Flower gave players time to think as they controlled its dancing petals across vast landscapes, meditating on the untouched nature in an ever-growing world.
308. Chrono Cross
Square's sophomore Chrono game led by a who's who of rockstar developers and artists, Chrono Cross kept a lot of the DNA that made Trigger such a success, all the while boosting its visual presentation and abandoning the more grindey combat of role-playing games found in the Final Fantasy series.
(2010, PC, PlayStation 3, Xbox 360, others)
Split/Second is similar to Burnout games — you race around and cause damage. But Split/Second's premise, that you're causing destruction as part of a reality TV show, called out the exploitation of the genre. Never explicit in its message, Split/Second tasked players with causing the most catastrophic damage for entertainment, but also a pointed finger at the controversial TV genre.
306. Gran Turismo 3: A-Spec
(2001, PlayStation 2)
Gran Turismo 3: A-Spec masterfully blends being a hardcore simulator and a game so well it found nearly unanimous acclaim from players and critics. Selling over one million copies within three days of its release in 2001, A-Spec gave players a realistic feel of what racing was like behind the wheels of hundreds of licensed cars.
305. Age of Empires
(1997, PC, others)
Though to be " " strategy game compared to its contemporaries at release, according to GameSpot, Age of Empires takes a realistic, historical approach to the genre, giving players control of ancient civilizations during key real ages. Leaning more into combat than strategy, Age of Empires made for an accessible entry point for those interested in the genre, but intimated by its barrier to entry.
304. Tekken 3
(1997, Arcade, others)
One of the PlayStation's best-selling games, Tekken 3 helped modernize the fighting game genre with its polished controls and numerous combos. It also sparked an intensely-passionate competitive community that continues to exist to this day.
303. Tempest 2000
(1994, Jaguar, others)
A remake of the 1981 game Tempest, Tempest 2000 received critical praise for its trippy graphics and techno soundtrack. It also, as many have pointed out, helped bring positive attention to Atari and its Jaguar console at a rocky time in the company's history.
302. Day of the Tentacle
(1993, Mac, PC, others)
The first game led by Tim Schafer, Day of the Tentacle remains one of LucasArts' most popular releases two decades later. Its time-traveling humor and improved visuals over other LucasArts games caught the attention of critics when it released, as well as placing a lot of eyes on Schafer, who went on to have a prolific career.
301. Resident Evil 2
(1998, PlayStation, others)
If the first Resident Evil was about intimate horror, Resident Evil 2 was about about creating a world of horror. Taking place in the fictional Racoon City, the game put zombies in the streets, making for sprawling dangers. Resident Evil 2 laid the groundwork for a lot of the series' lore, serving as the basis for many later games and novelizations.
Nidhogg固有地创造了一个公平的竞争环境。 Pitting two players against each other with only a sword — and with the risk of one-hit deaths — success in Nidhogg relies equally on skill as it does luck.
(2001, PC, others)
Bejeweled is a game that perfects the feedback loop, leaving a player wanting to play just one more round. Progression relies simply on matching up tiles, making the game seem deceptively simple, but its addictiveness made it a game, like many others on this list, that found its way the hands of millions who otherwise wouldn't play video games.
(1994, Sega CD, others)
One of Hideo Kojima's lesser-known games, Snatcher sold poorly but maintains a cult-following due to its take on the adventure genre. Snatcher combined visual novel elements to flesh out its lore and backstory, a move many saw as groundbreaking for the genre.
426. Sam & Max Hit the Road
Sam & Max Hit the Road capitalized on LucasArts' trademark humor and unique puzzle design, and brought its own innovations — such as being one of the first games with full voice acting. Letting players control the titular Sam and Max, Hit the Road is a more cartoony adventure than other LucasArts games, something it leans into with its world and puzzle design.
Voter's choice: Bionic Commando
After co-inventing the side-scrolling platformer with Ghosts 'N Goblins , designer Tokuro Fujiwara immediately decided to re-invent it. He did this by removing platforming's primary mechanic: Rather than jumping, players traversed stages with a grappling wire. While rough in its original arcade incarnation, Bionic Commando achieved perfection on NES. Capcom refined the grappling element, then designed dozens of stages that tested players' mastery of the controls.
Capcom also added a story-driven framework along with a level map structure, essentially turning the game into an action RPG. It was cutting-edge for its time, but I keep it in constant rotation simply because no other game has matched the fluid grace of its brilliant grappling.
- Jeremy Parish ( )
(1981, Arcade, others)
By today's standards, Qix is a simple looking game. However, it quickly became a top-played arcade game in the early '80s. When it released, Electronic Gaming Monthly said the game "grabbed the gaming world with its color and imaginative design." That popularity quickly declined, though, and today Qix is noted as one of the games of all time.
424. Power Stone 2
(2000, Dreamcast, others)
Fighting game Power Stone 2 is seen as an innovator, a game pushing the boundaries set forth by its predecessor. Tasking up to four players with breaking out of a castle, players were invited to utilize the interactive environment and items in the world to progress — something notable and revolutionary in the early 2000s.
423. Just Cause 2
(2010, PC, PlayStation 3, Xbox 360)
Thanks for what made Just Cause 2 a success shouldn't only go to developer Avalanche Games. Just Cause 2's modding community not only made the gameplay better, but in turn influenced Avalanche to include some of the best mods — such as the grappling hook — as official features in its sequel, effectively opening the door between official and nonofficial creators.
422. Pole Position
(1982, Arcade, others)
Pole Position is, as one writer , "arguably the most important racing game ever made." Letting players race against the clock in a Formula One car, Pole Position was the first game to feature a track based on a real racing circuit, paving the way for games like Gran Turismo emphasizing simulation over arcade racing.
421. Missile Command
(1980, Arcade, others)
Missile Command is not only one of the most important arcade games of all time, but an early example of games entering pop culture. A couple years after its release, Missile Command was referenced in Fast Times at Ridgemont High . Still today, the game finds its way into the mainstream. In 2016, Emmett/Furla/Oasis Films secured the rights to make a Missle Command movie.
420. Military Madness
(1989, TurboGrafx-16, others)
Where XCOM popularized the genre, Military Madness helped create the turn-based strategy genre. Military Madness is cited as a key influence for other landmark games such as Dune 2 and Command and Conquer.
419. Metro 2033
(2010, PC, Xbox 360)
Taking place primarily in Moscow's run down Metro system, Metro 2033 is as much about survival horror as it is survival in the wake of tragedy. Players were encouraged to explore their environments and learn the stories of the Metro's inhabitants, understanding how others got by after the end of the modern world.
418. Fire Emblem Fates
(2016, Nintendo 3DS)
Fire Emblem Fates is three different games all making up one experience. Tying its three stories into one product is its greatest strength, making for a deep, meaningful tale of war and hardship.
417. Final Fantasy 14
(2010, PC, PlayStation 3, others)
Final Fantasy 14 is a rare example of a game going from complete disaster to near-universal acclaim. When this MMORPG released in 2010, it was met with immense backlash and criticism, however Square Enix's commitment to the project led to a game that has accrued millions of devoted players.
416. Alpha Centauri
(1999, PC, others)
Sid Meier's Alpha Centauri's influence can't be understated. While it was a great game in its own right, many of its developers also went on to help out on the Civilization series, bringing along many of the same ideas. Without the influence of Alpha Centauri, it's hard to say whether or not the Civilization games would've had the same impact.
415. Grim Fandango
(1998, PC, others)
Grim Fandango's legacy is a double-edged sword. While it helped launch Tim Schafer's career to the auteur status he holds now, and it refined the humor and storytelling point-and-click games are famous for, Grim Fandango's poor sales also led to the decline of the now-cult genre.
414. The Elder Scrolls 4: Oblivion
(2006, PC, Xbox 360)
It definitely wasn't the first open-ended RPG, but The Elder Scrolls 4: Oblivion was a necessary stepping stone. The successor to Morrowind and the predecessor to Skyrim, Oblivion received a revamped AI system to make a more believable community, and continued the tradition of Bethesda iterating its worlds into places to be lost in.
413. Rhythm Heaven
(2009, Nintendo DS)
Rhythm Heaven is like a WarioWare game for the musically-inclined. Playing through a series of levels with different rules, players must tap in sync with the game's beat to progress. What results is an addictive romp through some of Nintendo's weirdest levels. Rhythm Heaven excels by asking little of players while still being enough of a challenge to make for an engaging rhythm game.
(2009, iOS, Android)
Drop7 is one of those games so simple in its design, you rarely realize how brilliant it is. Combining simple addition with a match three game, Drop7 takes seconds to understand but hours to put down. It's a great example of how mobile games, done right, rival the fun and engagement of AAA, big-budget experiences.
411. Kingdom Rush
(2011, iOS, Android, others)
Not unlike Drop7 , Kingdom Rush is another example of a mobile game done near-perfectly. Taking the tower defense genre and adding new layers of gameplay — such as the ability to send footmen into battle to slow down waves — Kingdom Rush looks familiar at first, but is just different enough to separate it from the rest of the crowded tower defense genre.
410. Power Stone
(1999, Dreamcast, others)
Power Stone quickly became a " " when it released on the Sega Dreamcast. Like its sequel a few spots up, Power Stone ditched the primarily 2D genre, went 3D and opened up interactivity in the world. Before most fighting games had multiple stages and ways to approach a fight, Power Stone gave players the ability to strategize differently.
409. Legacy of Kain: Soul Reaver
(1999, PC, PlayStation, others)
Legacy of Kain: Soul Reaver is brooding. It's dark. It's bloody. Soul Reaver had an atmosphere ahead of its time, one IGN was "saturated with a foreboding dark wrath, intelligence, and plodding details." Many critics praised the game's engine, which allowed Kain to travel between multiple dimensions, altering the look of the game in real time — a surprising feat at the time.
408. Command and Conquer: Red Alert
(1996, PC, others)
Command and Conquer: Red Alert streamlined the real-time strategy game experience. An excellent user-interface allowed multiple elements to be accessed at once, and the game was one of the first in the genre to feature competitive play. Red Alert was more inviting and engaging than most other real-time strategy games.
(2014, PlayStation 4, Xbox One, others)
Destiny is and was a promise of what's to come. Pitched as Bungie's ambitious follow-up to the Halo series, Destiny promised a story full of planet-hopping and deep lore — and initially its execution varied. However, Destiny's tight gameplay combined with Bungie's commitment to delivering on its original promise makes the series more and more interesting as time goes on.
406. Metal Gear Solid: Peace Walker
(2010, PlayStation Portable, others)
Overshadowed commercially by its console siblings, Metal Gear Solid: Peace Walker is nevertheless one of the most important games in the Metal Gear series. Peace Walker set some of the early cornerstones in terms of story and design that would bring the series to the landmark Metal Gear Solid 5: The Phantom Pain.
405. Deus Ex Machina
(1984, ZX Spectrum, others)
Deus Ex Machina is, as creator Mel Croucher , "the best game you never played in your life." Hyperbole aside, Machina was the first game to feature a synchronized soundtrack, though that was not limited to just music. The game also had full narration and celebrities contributing voice and musical talent.
404. Thief: The Dark Project
Thief: The Dark Project rests in the pantheon of classic Looking Glass games. The first in the Thief series, The Dark Project helped popularize the idea of moral ambiguity in games, allowing players, if they choose, to forgo violence altogether in favor of simply reaching their objective. This idea would be adopted ad nauseum by games that followed.
403. Star Wars Knights of the Old Republic 2: The Sith Lords
(2004, PC, Xbox, others)
Similar to The Dark Project, Star Wars Knights of the Old Republic 2: The Sith Lords presented players with a moral grayness, allowing them to choose whether to play on the light or dark side. The Sith Lords was noted for its tight story, as well as presenting a wholly new Star Wars story influenced by the actions of the player.
402. Tiger Woods PGA Tour 12
(2011, PlayStation 3, Xbox 360, others)
One of the finer golf games of all time, Tiger Woods PGA Tour 12 was the first in the series to actually feature The Masters Tournament at the Augusta National Golf Club in Augusta, Georgia. This inclusion gave players the chance to live out a real golf season headlined by the sport's ultimate real-world competition.
(2008, PlayStation 3, others)
If you can dream it, chances are you can do it in LittleBigPlanet. All about creativity, LittleBigPlanet not only emphasizes but encourages player creativity. Because of that, it was warmly received for its openness for experimentation, allowing players to get weird and try things they think won't work.
对此，像In the Groove这样的竞争对手试图填补空白，但该游戏的标准化程度较低（修饰符允许玩家改变箭头的外观，速度或直接定位）导致对如何正确测量技能的分歧。
2005年5月，Konami起诉In Groove开发商Roxor Games的专利和商标侵权，以及其他指控。法院最终的调查结果几乎完全支持Konami，并且该公司作为和解的一部分获得了In the Groove的权利，导致美国舞蹈游戏社区进一步混乱。In the Groove团队的开发人员后来继续就Pump It Up进行合作系列，另一个类似的街机舞蹈游戏，但与业界最大的球员持有特许经营接近胸部，舞蹈游戏的未来仍然感到不确定和分裂。
根据Cuthbert的说法，双人模式是由于硬件限制，团队最终不得不废弃的另一个“关键特征”。您在每次运行开始时选择两个飞行员，但您一次只能玩一个飞行员。由于SNES努力以可接受的帧速率在第三人称视角中渲染一个Arwing，因此很容易理解为什么会被切断。Star Fox 64采用了双人模式，但它具有严格的竞争力。直到Star Fox Zero ，该系列终于达成了一种合作模式，即便如此，它也遭到了损害。
除了Fox，Falco，Slippy和Peppy的原始团队之外， Star Fox 2还有两个新的可玩角色，一个名为Miyu的lynn和一条名为Fay的狗。 “我们团队中有很多自由，”卡斯伯特说。 “我想出的任何东西都会最终出现在游戏中，就像原版一样。例如，我在两者中都命名了一堆字符。“每个角色都有不同的统计数据，对应不同的游戏风格 - 有些更快，有些更健康。 Miyu和Fay从未出现在Star Fox的后续行动中 - 由于在正式发布之前2的可疑规范状态 - 尽管一些粉丝认为每个角色的各个方面都体现在后来的游戏中。例如，名为比尔格雷的狗飞行员在Star Fox 64的独立日启发场景中帮助团队。
没有绕过它 - Star Fox 2的次优帧率仍然是现代游戏玩家克服的最大障碍。虽然与360和PS3长达十年的出现相比，五年的控制台周期似乎并不长，但是当游戏准备出门时，为SNES提供动力的技术被认为是非常过时的。 “对于Star Fox 2来说 ，我本来希望有一个更好的帧速率，”Cuthbert说，“但是SNES本身的FX芯片的限制 - 因为它仍然需要处理内存传输和游戏对象处理 - 在那方面非常明显点。我们专注于使游戏尽可能原创和有趣。“
从Cuthbert的回忆中可以清楚地看出，这是Star Fox 2最重要的技术挑战--SNES并不是专为3D而设计的。 “绘制足够的多边形是最大的问题，”他说。 “我记得移动一大堆代码与FX芯片并行运行 - 如果将代码和数据放入RAM并且不访问ROM总线，FX芯片基本上可以与原生65816一起运行。这给了我们一些加速Fox 2的速度，所以我们可以做一些更复杂的计算。“
就像之前的Star Fox一样， Star Fox 2将依靠板载协同处理芯片来帮助陷入困境的SNES与3D图形。虽然名称SuperFX 2可能会令人印象深刻，但就Cuthbert而言，它更像是一种药膏，而不是治愈药物。 “它只是给了我们更多的提升，”他说道，“例如，缩放的精灵在它上面运行得更快。”
这些奖牌是Star Fox 2中武器和盾牌拾取之外的主要收藏品。在泄露的测试版中，收集所有这些都没有做任何事情;在SNES Classic版本中，收集所有这些将产生一个秘密区域，让你从中收集能量。这是为什么游戏有两个速度运行类别的主要原因之一，因为这个“秘密基地” - 只能在新游戏+中访问 - 与普通游戏相比给你巨大的火力。
与今天的许多难度设置不同，“硬”和“专家”模式都大大改变了Star Fox 2的构成，迫使你与Andross进行更长时间的斗争，专家模式运行花了我一个多小时后改为击败几次失败的尝试。因为这个最困难的难度是玩所有级别的唯一真正方式，从某种意义上说，无论好坏，这都是真正的Star Fox 2体验。
一旦Cuthbert的原雇主Argonaut设法生产出第一款SuperFX芯片，它就与任天堂签订了一份三人合约。第一个是Star Fox ，第二个是Wild Trax ，第三个是 - 并且最终是 - Fox 2 。 “部分Mario Kart团队开始在Wild Trax上与Giles Goddard合作，我被指派任天堂程序员为Fox 2进行3D游戏开发培训，”Cuthbert说。 “一旦游戏被取消，我就申请索尼的工作，因为Argonaut与任天堂的合同已经完成，而且由于在[戈达德]退出Argonaut工作之后已经实施的非偷猎协议，我无法在EAD工作。在任天堂完成Wild Trax时 。“
这假设Star Fox 2将以59.99美元的价格发售，与Star Fox 1的价格相同。虽然这是一个很好的提醒，我们生活在零售游戏的历史上最便宜的时间 - 无论如何它们的基价 - 制造成本由于其昂贵的ROM芯片，当时基于墨盒的游戏显着更高。而且这并没有考虑到墨盒内部的SuperFX 2协处理器，这将显着提高任天堂支付的价格。
这是建议零售价，但截至撰写时，eBay的价格从大约130美元一直到200美元不等。 SNES Classic仍然是合法播放Star Fox 2最终版本的唯一途径。
当谈到它时，除了其他因素之外，任天堂还认为Star Fox 2在1996年看起来过于陈旧.Cuthbert回忆起有关取消的消息：“我很失望，但推理有道理，”他说。 “我们在任天堂的办公室里安装了一台PlayStation，而3D只是整整一代人。在这一点上毫无争议。”但是，现在游戏终于见到了光明，他很高兴他的工作终于被人们赞赏了：“我认为他们做到了真的相当惊人。我完全放弃了希望，任何人都可以玩它，所以现在我真的很开心！”