Nidhogg固有地创造了一个公平的竞争环境。 Pitting two players against each other with only a sword — and with the risk of one-hit deaths — success in Nidhogg relies equally on skill as it does luck.
(2001, PC, others)
Bejeweled is a game that perfects the feedback loop, leaving a player wanting to play just one more round. Progression relies simply on matching up tiles, making the game seem deceptively simple, but its addictiveness made it a game, like many others on this list, that found its way the hands of millions who otherwise wouldn't play video games.
(1994, Sega CD, others)
One of Hideo Kojima's lesser-known games, Snatcher sold poorly but maintains a cult-following due to its take on the adventure genre. Snatcher combined visual novel elements to flesh out its lore and backstory, a move many saw as groundbreaking for the genre.
426. Sam & Max Hit the Road
Sam & Max Hit the Road capitalized on LucasArts' trademark humor and unique puzzle design, and brought its own innovations — such as being one of the first games with full voice acting. Letting players control the titular Sam and Max, Hit the Road is a more cartoony adventure than other LucasArts games, something it leans into with its world and puzzle design.
Voter's choice: Bionic Commando
After co-inventing the side-scrolling platformer with Ghosts 'N Goblins , designer Tokuro Fujiwara immediately decided to re-invent it. He did this by removing platforming's primary mechanic: Rather than jumping, players traversed stages with a grappling wire. While rough in its original arcade incarnation, Bionic Commando achieved perfection on NES. Capcom refined the grappling element, then designed dozens of stages that tested players' mastery of the controls.
Capcom also added a story-driven framework along with a level map structure, essentially turning the game into an action RPG. It was cutting-edge for its time, but I keep it in constant rotation simply because no other game has matched the fluid grace of its brilliant grappling.
- Jeremy Parish ( )
(1981, Arcade, others)
By today's standards, Qix is a simple looking game. However, it quickly became a top-played arcade game in the early '80s. When it released, Electronic Gaming Monthly said the game "grabbed the gaming world with its color and imaginative design." That popularity quickly declined, though, and today Qix is noted as one of the games of all time.
424. Power Stone 2
(2000, Dreamcast, others)
Fighting game Power Stone 2 is seen as an innovator, a game pushing the boundaries set forth by its predecessor. Tasking up to four players with breaking out of a castle, players were invited to utilize the interactive environment and items in the world to progress — something notable and revolutionary in the early 2000s.
423. Just Cause 2
(2010, PC, PlayStation 3, Xbox 360)
Thanks for what made Just Cause 2 a success shouldn't only go to developer Avalanche Games. Just Cause 2's modding community not only made the gameplay better, but in turn influenced Avalanche to include some of the best mods — such as the grappling hook — as official features in its sequel, effectively opening the door between official and nonofficial creators.
422. Pole Position
(1982, Arcade, others)
Pole Position is, as one writer , "arguably the most important racing game ever made." Letting players race against the clock in a Formula One car, Pole Position was the first game to feature a track based on a real racing circuit, paving the way for games like Gran Turismo emphasizing simulation over arcade racing.
421. Missile Command
(1980, Arcade, others)
Missile Command is not only one of the most important arcade games of all time, but an early example of games entering pop culture. A couple years after its release, Missile Command was referenced in Fast Times at Ridgemont High . Still today, the game finds its way into the mainstream. In 2016, Emmett/Furla/Oasis Films secured the rights to make a Missle Command movie.
420. Military Madness
(1989, TurboGrafx-16, others)
Where XCOM popularized the genre, Military Madness helped create the turn-based strategy genre. Military Madness is cited as a key influence for other landmark games such as Dune 2 and Command and Conquer.
419. Metro 2033
(2010, PC, Xbox 360)
Taking place primarily in Moscow's run down Metro system, Metro 2033 is as much about survival horror as it is survival in the wake of tragedy. Players were encouraged to explore their environments and learn the stories of the Metro's inhabitants, understanding how others got by after the end of the modern world.
418. Fire Emblem Fates
(2016, Nintendo 3DS)
Fire Emblem Fates is three different games all making up one experience. Tying its three stories into one product is its greatest strength, making for a deep, meaningful tale of war and hardship.
417. Final Fantasy 14
(2010, PC, PlayStation 3, others)
Final Fantasy 14 is a rare example of a game going from complete disaster to near-universal acclaim. When this MMORPG released in 2010, it was met with immense backlash and criticism, however Square Enix's commitment to the project led to a game that has accrued millions of devoted players.
416. Alpha Centauri
(1999, PC, others)
Sid Meier's Alpha Centauri's influence can't be understated. While it was a great game in its own right, many of its developers also went on to help out on the Civilization series, bringing along many of the same ideas. Without the influence of Alpha Centauri, it's hard to say whether or not the Civilization games would've had the same impact.
415. Grim Fandango
(1998, PC, others)
Grim Fandango's legacy is a double-edged sword. While it helped launch Tim Schafer's career to the auteur status he holds now, and it refined the humor and storytelling point-and-click games are famous for, Grim Fandango's poor sales also led to the decline of the now-cult genre.
414. The Elder Scrolls 4: Oblivion
(2006, PC, Xbox 360)
It definitely wasn't the first open-ended RPG, but The Elder Scrolls 4: Oblivion was a necessary stepping stone. The successor to Morrowind and the predecessor to Skyrim, Oblivion received a revamped AI system to make a more believable community, and continued the tradition of Bethesda iterating its worlds into places to be lost in.
413. Rhythm Heaven
(2009, Nintendo DS)
Rhythm Heaven is like a WarioWare game for the musically-inclined. Playing through a series of levels with different rules, players must tap in sync with the game's beat to progress. What results is an addictive romp through some of Nintendo's weirdest levels. Rhythm Heaven excels by asking little of players while still being enough of a challenge to make for an engaging rhythm game.
(2009, iOS, Android)
Drop7 is one of those games so simple in its design, you rarely realize how brilliant it is. Combining simple addition with a match three game, Drop7 takes seconds to understand but hours to put down. It's a great example of how mobile games, done right, rival the fun and engagement of AAA, big-budget experiences.
411. Kingdom Rush
(2011, iOS, Android, others)
Not unlike Drop7 , Kingdom Rush is another example of a mobile game done near-perfectly. Taking the tower defense genre and adding new layers of gameplay — such as the ability to send footmen into battle to slow down waves — Kingdom Rush looks familiar at first, but is just different enough to separate it from the rest of the crowded tower defense genre.
410. Power Stone
(1999, Dreamcast, others)
Power Stone quickly became a " " when it released on the Sega Dreamcast. Like its sequel a few spots up, Power Stone ditched the primarily 2D genre, went 3D and opened up interactivity in the world. Before most fighting games had multiple stages and ways to approach a fight, Power Stone gave players the ability to strategize differently.
409. Legacy of Kain: Soul Reaver
(1999, PC, PlayStation, others)
Legacy of Kain: Soul Reaver is brooding. It's dark. It's bloody. Soul Reaver had an atmosphere ahead of its time, one IGN was "saturated with a foreboding dark wrath, intelligence, and plodding details." Many critics praised the game's engine, which allowed Kain to travel between multiple dimensions, altering the look of the game in real time — a surprising feat at the time.
408. Command and Conquer: Red Alert
(1996, PC, others)
Command and Conquer: Red Alert streamlined the real-time strategy game experience. An excellent user-interface allowed multiple elements to be accessed at once, and the game was one of the first in the genre to feature competitive play. Red Alert was more inviting and engaging than most other real-time strategy games.
(2014, PlayStation 4, Xbox One, others)
Destiny is and was a promise of what's to come. Pitched as Bungie's ambitious follow-up to the Halo series, Destiny promised a story full of planet-hopping and deep lore — and initially its execution varied. However, Destiny's tight gameplay combined with Bungie's commitment to delivering on its original promise makes the series more and more interesting as time goes on.
406. Metal Gear Solid: Peace Walker
(2010, PlayStation Portable, others)
Overshadowed commercially by its console siblings, Metal Gear Solid: Peace Walker is nevertheless one of the most important games in the Metal Gear series. Peace Walker set some of the early cornerstones in terms of story and design that would bring the series to the landmark Metal Gear Solid 5: The Phantom Pain.
405. Deus Ex Machina
(1984, ZX Spectrum, others)
Deus Ex Machina is, as creator Mel Croucher , "the best game you never played in your life." Hyperbole aside, Machina was the first game to feature a synchronized soundtrack, though that was not limited to just music. The game also had full narration and celebrities contributing voice and musical talent.
404. Thief: The Dark Project
Thief: The Dark Project rests in the pantheon of classic Looking Glass games. The first in the Thief series, The Dark Project helped popularize the idea of moral ambiguity in games, allowing players, if they choose, to forgo violence altogether in favor of simply reaching their objective. This idea would be adopted ad nauseum by games that followed.
403. Star Wars Knights of the Old Republic 2: The Sith Lords
(2004, PC, Xbox, others)
Similar to The Dark Project, Star Wars Knights of the Old Republic 2: The Sith Lords presented players with a moral grayness, allowing them to choose whether to play on the light or dark side. The Sith Lords was noted for its tight story, as well as presenting a wholly new Star Wars story influenced by the actions of the player.
402. Tiger Woods PGA Tour 12
(2011, PlayStation 3, Xbox 360, others)
One of the finer golf games of all time, Tiger Woods PGA Tour 12 was the first in the series to actually feature The Masters Tournament at the Augusta National Golf Club in Augusta, Georgia. This inclusion gave players the chance to live out a real golf season headlined by the sport's ultimate real-world competition.
(2008, PlayStation 3, others)
If you can dream it, chances are you can do it in LittleBigPlanet. All about creativity, LittleBigPlanet not only emphasizes but encourages player creativity. Because of that, it was warmly received for its openness for experimentation, allowing players to get weird and try things they think won't work.
对此，像In the Groove这样的竞争对手试图填补空白，但该游戏的标准化程度较低（修饰符允许玩家改变箭头的外观，速度或直接定位）导致对如何正确测量技能的分歧。
2005年5月，Konami起诉In Groove开发商Roxor Games的专利和商标侵权，以及其他指控。法院最终的调查结果几乎完全支持Konami，并且该公司作为和解的一部分获得了In the Groove的权利，导致美国舞蹈游戏社区进一步混乱。In the Groove团队的开发人员后来继续就Pump It Up进行合作系列，另一个类似的街机舞蹈游戏，但与业界最大的球员持有特许经营接近胸部，舞蹈游戏的未来仍然感到不确定和分裂。